#include "HelloWorldScene.h"
#include "MainMap.h"
#include "savegame.h"

USING_NS_CC;

Scene* HelloWorld::createScene()
{
    // 'scene' is an autorelease object
    auto scene = Scene::create();
    
    // 'layer' is an autorelease object
    auto layer = HelloWorld::create();

    // add layer as a child to scene
    scene->addChild(layer);

    // return the scene
    return scene;
}

// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }

	//savegame save;
	//save.LoadR(0);
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Point origin = Director::getInstance()->getVisibleOrigin();

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object

	auto item1 = MenuItemImage::create("title/107.png", "title/107.png", CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
	auto item2 = MenuItemImage::create("title/108.png", "title/108.png", CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
	auto item3 = MenuItemImage::create("title/109.png", "title/109.png", CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
	item1->setTag(1);
	item2->setPositionY(-25);
	item2->setTag(2);
	item3->setPositionY(-50);
	item3->setTag(3);

	auto menu = Menu::create(item1, item2, item3, NULL);
    menu->setPosition(Point(320, 220));
    this->addChild(menu, 1);

    /////////////////////////////
    // 3. add your codes below...

    // add a label shows "Hello World"
    // create and initialize a label
    
    auto label = Label::create("淫在浆糊", "fonts/chinese.ttf", 30);
    
	label->enableShadow(Color4B::RED);
    // position the label on the center of the screen
    label->setPosition(Point(origin.x + visibleSize.width/2,
                            origin.y + visibleSize.height - label->getContentSize().height));

    // add the label as a child to this layer
    this->addChild(label, 1);

    // add "HelloWorld" splash screen"
    auto sprite = Sprite::create("title/0.png");

    // position the sprite on the center of the screen
    sprite->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));

    // add the sprite as a child to this layer
    this->addChild(sprite, 0);

	label->setString(std::to_string(MainMap::Earth[0][0]));
    
    return true;
}


void HelloWorld::menuCloseCallback(Ref* pSender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
	MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
    return;
#endif
	auto p = dynamic_cast<MenuItemImage*> (pSender);

	if (p == nullptr)
		return;

	switch (p->getTag())
	{
	case 1:
	case 2:
	{
		auto Map = MainMap::createScene();
		Director::getInstance()->replaceScene(Map);
		break;
	}
	case 3:
	{
		Director::getInstance()->end();
		break;
	}

	}


#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    exit(0);
#endif
}
